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The
cool thing about a cyberspace tree house is that you get
to grow the tree! Design? Crucial. Blueprints? Awesome.
You've got to plan it all out.
So let's ask a few questions about:
what you do …
- What makes your stuff worth having? (What are all the
benefits associated with your product or service?)
- "What's in it for me?" That's the question your customer always asks. How do you answer? (How does your product or service
relate to your client's desire for gain or fear of
loss, the two most powerful motivators in the buying decision?)
- Who else is out there building a tree house like yours? (What makes your
product or service not only different from, but better than your
competitors' products or services? Remember, on the web, your competition is only a click away.)
- Can you make your stuff seem more valuable without spending an arm and a leg? (How can you
raise the perceived value of your product without significantly raising your cost?)
- How are you going to present your hook? (What is your
marketing strategy?)
- How are you going to bait your hook? (Special offers, rebates, volume discounts, premiums, coupons, free shipping, better payment terms, etc.? And never forget that in the long run the only things that matter are
quality and service. )
- How can you improve your clients' perception of your product or service?
(Perception is reality.)
who are you are doing it for …
- Who really wants my stuff? (Who are your
primary clients and what percentage of your market do they represent -- consider gender, age range, economics, demographics, etc. You
can't target everybody, and you don't want to.)
- Who sort of wants my stuff? (Who are the
secondary consumers?)
- What are their most important motivations for buying my stuff? (What do your
clients desire to gain and, on the other hand, what is their
potential loss by not purchasing?)
- What could turn them on? (How do you
speak to those felt needs in a way that matters to them?)
- What could turn them off? (What
objections might your client use to delay or avoid making a purchase?)
- How can you tell them they are wrong - but nicely! (What answers to their objections can you offer, and most importantly, how can you present them in a way that brings them closer rather than pushes them away? Have you ever heard of
Feel/Felt/Found? Just one of many.)
- Any other bright ideas? (What else could
influence the buying decisions of your clients?)
- Last, but reeely important: who is the
real decision maker? (It's not just about having the right message in the right form targeted to the right market, it's about getting it to the person who can actually make the buy.)
how you've done it in the past …
- How has your stuff
traditionally been merchandised?
- How has your stuff traditionally been
positioned?
- How has your stuff traditionally been
branded?
- How has your stuff traditionally been
sold? (What is the process?)
- How have clients traditionally
perceived your stuff?
- How have clients traditionally
perceived the experience of buying your stuff?
and how are you going to do it in the future.
- What
needs to change in order for your effort to be more successful?
- What needs to be
watched constantly as you go forward so that you catch glitches early, as well as add new tools as soon as they become available?
The answers to these questions will give you the raw data you need to
create an effective "storyboard"- the e-sales equivalent to the perfect tree, and the
blueprint for your web site.
If other folks think they can skimp on this - great! Nothing like watching your competitors' houses come tumbling down while yours weathers every storm. You don't need me to tell you
there are no shortcuts to lasting success. A great tree house is no accident. Ask any kid. Or me - and I'm from
Mars!
click here for a printable version of this whole article
Behind
the Scenes:
E-commerce Secrets from Hollywood?
Ever watch one of those "Making of..." shows where
you get to see behind the scenes of your favorite movie? I
love them. Do you remember the bit about how people sit
down and cover the wall with pictures of what they want
the viewer to know, feel and see, and in what order? They
call it "storyboarding." Before a single
scene gets filmed, the key folks have a complete image
of the end product. Nothing is left to chance.
The
same sort of process goes into designing your website - or
it ought to! Because if your site can't lead your
customers successfully through the process of
shopping and buying, it is going to wind up as the
Internet equivalent of excess film on the cutting room
floor.
Before
you upload a single page to the Internet, your key
folks ideally have gotten together, thoroughly
considered your website from the shopper's point of view
and created your storyboard. It looks a lot like a
flow chart, with paper pages representing each individual
web page. Each sheet describes the page and contains a
summary of its content, layout, graphics and objectives.
Objectives? Yes. And the two main objectives of every
page are to motivate your customer to keep
at it and to make it easy for them to do so.
The
sheets representing web pages then can be arranged in the logical
order of the buying process, with arrows between the
pages. These arrows will become the links you
provide to help your customers navigate your site, find
what they want quickly and buy it easily. There should
be different arrows representing differing outcomes based
on how your customer might move through the site (primary
trajectories, secondary ones and so on). This is critical
planning! Every page! It helps you figure out and
understand the nuances of your site. Most important, it
ensures your customer sees, understands and does
exactly what you intend, but in a way that feels
totally natural to them.
Pssst.
Take note, graphic design gurus and latest-tech-gadget
fans. Studies consistently prove shoppers find
ease-of-process far more delightful than glitz and gloss.
Never forget that the ultimate purpose of your site is not
to dazzle, but to sell.
There
isn't a set way to create a storyboard. You've got a
number of options depending on how you like to
solve problems.
·
The "top-down" approach: a sheet
representing the index, splash or home page is placed
at the top and all the other sheets branch off below,
converging on the checkout page.
·
The "build-out" approach: begin with
the pages that are certain (an order page, a 'thank
you' or confirmation page, an 'about us' page, an e-zine
description page, a product page, a special promotions
page, a security and privacy policy page, etc.).
·
The "bottom-up" or reverse approach:
start with your order confirmation page and work
backward through each step.
Every
layer in the storyboard either precedes or supports
specific choices the customer makes. It has to make sense
- to them.
Whichever
method you choose, the essential question to keep
in mind always is: what's the plot? With that
firmly in mind, each and every element in your storyboard
must address these critical questions:
·
What do I want my visitors to know here?
·
What do I want my visitors to do at this point?
·
What do I want my visitors to feel right now?
·
Where do I want my visitors to go next?
·
How do I make it easy for them to do that?
·
How do I "reinforce" them after
they've done it?
Consider
all contingencies. Sometimes customers miss the
first scenes and arrive mid-movie (landing on one of your
interior pages). Will they know where they are … where
they might go … what they are supposed to do? The final
storyboard should allow a customer to enter your site
anywhere, know where she is and quickly understand how she
can get to where she wants to be. "Keep 'em
guessing" only works in mysteries.
Storyboarding
helps not only to improve site navigability, but also to
develop content and web copy. Best of all, for every day
you spend planning and getting all the details right, you
save yourself the cost and time of three days’ remedial
tinkering and development. Three
to one!
Making
a blockbuster movie, designing a successful website --
doing either requires detailed planning. After all, how
the heck is Indiana Jones going to be able to open
the Ark of the Covenant if he can't find it in the
first place?!
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